Meeting Bridget When my daughter was about three we took her to the Hayward Gallery. On first seeing a huge Bridget Riley painting she careered towards it at high speed and was only just caught before crashing into its surface. I think that’s really all we need to know about Riley’s work. It needs neither theory, history, deconstruction or concept. Our response is immediate, spontaneous, physical. Nothing to understand, just full immersion. For sixty years Riley has explored the possibilities of geometric form, colour relationships and creating illusions of movement. Always a painter, her work is always immediately recognisable for its precision but lack of ‘painterly’ qualities. Her work seems to be built around its own codes and looking at it now almost any of her works look like they could be reconstructed with computer code apart from their scale and the materiality of paint and canvas. In this ‘meeting’ I have tried to think of ways that her work might be extended into 3D (which she only ever tried on one occasion) and into a time based piece using P5js coding.